

You can expect to have the exact same conversations with certain characters at the beginning of the year as you will at the end. Aside from the fact that everyone fits so snugly into their clique affiliation, the worst part of these conversations is how quickly they begin repeating. Through these conversations, you'll occasionally earn tidbits of personal information, as well as phone numbers and the occasional date. Pick the right answers, and you'll get a boost in both your confidence and your overall popularity. Since there's very rare benefit to being loathed by anyone, all your conversations turn into guessing games of what you think people want to hear based on their apparent clique affiliation. What you say here, or in any of the conversations you have in the game, will play a large part in what this student thinks of you. You can walk up to anyone during this time and start chatting with them, which will bring up a standard multichoice dialogue tree. Here, you'll find the entire population of Brooktown High, which consists of just 20 students, wandering around the halls. Classes don't start until around 8:30 a.m., but that precious half-hour, which plays at a highly accelerated speed, is some of your most significant social time in the game. From here, you'll run though a light character-creation process before being dumped right into your first day of school, where a very predictable pattern quickly develops.Įvery Monday morning, you'll wake up at 8:00 a.m., and if you know what's good for you, you'll head straight to school. With gender limiting who you can date and who you can just be BFFs with, the game plays pretty much the same regardless of which sex you choose. After choosing your gender, you'll take a MySpace-style questionnaire that defines your initial stats and your starting allowance. You start the game as a fresh transfer from Ohio to Brooktown High School, an institution where overbearing cliques of jocks, nerds, preps, and rebels define the social landscape and the actual schoolwork is primarily a means for fitting into one of these cliques. With so much out-of-date vernacular, we were surprised not to find any instances of 'gnarly' or 'tubular'. This promise is squandered in Brooktown High, which suffers from really awkward pacing, is sorely lacking in content, and leans on the most unimaginative high school stereotypes this side of an early '80s teen comedy. Similar to the voyeuristic thrill of watching little suburbanites toil away in The Sims, the idea of playing the part of a high school senior juggling his or her social and scholastic obligations is intriguing.
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While a multitude of dating simulations have allowed the socially awkward to live out their romantic fantasies in Japan, the genre never really caught on here in the US, which is a big part of what gives Konami's Brooktown High for the PlayStation Portable any of its appeal.
